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Bob Hughes wrote:
> It really comes down to the wire when you need a definition of what noise3d is
> actually supposed to be in the first place, which I assume is a common pattern
> algorithm(?). A quick search and I found a web page listing many patterns:
> http://www.cinegrfx.com/tour/opbox-descriptions/Patterns.html for a program
> called GenShade which outputs shaders for Renderman, BMRT... too bad they
> don't list the equations :-)
noise3d is commonly reffered to as "perlin noise". You can find a good
description of it at Hugo's site -
http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
A web search will un doubtably return other good results. If you are
really interested in noise functions I also recomment searching through
the RTNews archives at -
http://www.acm.org/tog/resources/RTNews/html/
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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